Reverge Labs has created a vibrant world that feels fresh and unique, which is something the genre desperately needed. A little maid with a demonic vacuum cleaner is an interesting character but not an interesting boss. Her attacks are all variations of filling the screen with projectiles, which turns the battle into a boring war of attrition as you alternate between quick attacks and blocking. Marie, the titular Skullgirl and final fight for Story and Arcade modes, is a disappointment. For the Xbox version, loading times are unusually long, which may be due to hard drive issues. Developer Reverge Labs will patch this glitch and other issues and add in-game move lists along with balance changes and more characters. It isn’t game-breaking, but it is jarring. Sometimes characters will turn into visible hitboxes after a knockdown. In-game move lists are also absent although, you can find a wealth of attack data on ’s wiki page. The Training Mode allows you to see the color-coded hitboxes that actually represent your character, but you can’t alter the settings of the practice dummy. Unfortunately, you can only create two-player unranked lobbies.Ĭertain features that are taken for granted in the genre are mysteriously absent. This can result in the screen stuttering during laggy matches, but you can adjust the ping settings to sacrifice input responsiveness for image quality or vice versa. GGPO is the best at keeping track of your button inputs, ensuring that your attacks will come out properly. ![]() Skullgirls uses GGPO, the acclaimed netcode system previously used in Street Fighter 3: Third Strike Online Edition. Not only does it teach you the basics of combat, but it also instructs you on performing and blocking mix-ups among other high-level techniques. While it doesn’t go into character-specific tactics, you’ll have a better idea of how fighting games in general operate, and the mode is worth the price of admission alone for journeymen players. Skullgirls has the best tutorial of any 2D fighter. It feels wrong to single this game out when all of its competitors use their female casts as sex appeal, but the voyeurism does feel unnecessary. Many have focused on the all-female cast and fan service, like panty shots during attacks, and some players will dismiss Skullgirls on face value alone. The film-reel-inspired effects and jazzy soundtrack infuse the game with a 1920s atmosphere. For example, Filia’s standing Hard Punch makes her parasite hair morph into a pair of scissors, but you can see her look upward, and the back threads turn into pigtails during the motion. Skullgirls uses hand-drawn characters, and the results are worth it as each competitor has fun and detailed animations. ![]() This allows players to select the move that works best for their teams instead of having to work around what the game gives them. A more visible innovation is the ability to customize teammates’ assists. Most of the game’s unique features are subtle, like an infinite prevention system that allows the player to burst out of combos that repeat the same attack string over and over. For example, the horrific Painwheel can absorb attacks and quickly fly around like MVC2’s Sentinel. The roster only has eight fighters, but they are all archetypes that do well in this environment. SNK series, players can create a team of two or three or use just one super-powerful warrior. It’s a fast-paced affair with easy-to-chain combos, flashy special moves, and tag-team assist attacks. Rather than basing the game around a new mechanic, Reverge Labs focuses on creating a solid engine inspired by classic titles in the genre.
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